By Steve Giddins
Steve Giddins has selected 50 supremely instructive video games - a few previous, a few new, and together with many who few readers can have noticeable ahead of. He has annotated those video games intimately from a contemporary viewpoint, explaining the priceless classes that may be learnt from them, whereas warding off the dangerous dogma that characterised many older works of this sort. issues contain: Attacking the King, Defence, Piece strength, and Endgame subject matters. each one video game is by means of a recap of the most classes to be realized. Giddins writes in a hugely obtainable down-to-earth type that appeals to membership gamers looking to enhance their realizing of useful chess. His wisdom of Russian-language chess literature has enabled him to discover many glorious examples that experience now not seemed in earlier western literature.
“Steve Giddins is gaining a name as a chess writer in general as a result transparent demeanour during which he offers his recommendations and this booklet is one other landmark in his oeuvre.” - invoice Frost, www.chessdevon.co.uk
Steve Giddins is a FIDE grasp from England who performs frequently in foreign occasions and has usually contributed to the British Chess journal. He has won a name as a author who offers important, no-nonsense suggestion on subject matters of real functional significance. this is often his 3rd booklet for Gambit.
“...an tutorial gem of a publication that may most likely support nearly any participant enhance yet might be specially important to rookies and intermediate as a result of unique annotation and the intensity of the reason. ... hugely recommended!” - invoice Whited, www.chesscountry.com
“Highly advised for 1200-2000 avid gamers looking for a video game assortment, specially those that wish to enhance their knowing in middlegame pawn-structures. Giddins attempted to replace Chernev’s so much Instructive Chess video games yet he outdid his teacher.” - chessbug.com
“Giddins has written one other first-class publication ... it's a instructing textual content that makes use of 50 very well-selected entire video games - now not the standard suspects - to demonstrate different types of positions from establishing to endgame. Giddins supplies descriptions of key rules of the video games, counsel for the way to play them, and what to seem out for. back, the book’s effectiveness relies upon its very transparent and easy-to-digest presentation. I reviewed this e-book at size on one among my radio indicates and will hugely suggest it for average-strength players.” - IM John Watson, The Week in Chess
“Really stable books are actually worthy greater than their weight in gold! That’s my feeling approximately masterpieces comparable to Steve Giddins’s 2006 Gambit gem, 50 crucial Chess classes. the entire rules within the very good choice of video games chosen and annotated by way of Giddins have been defined so lucidly that, even now, greater than a yr after I first learn the publication, the hugely instructive techniques are nonetheless enjoying a truly energetic position in my very own chess pondering. for example, i used to be particularly inspired by means of White’s skilful dealing with of the long-range bishop-pair within the conflict Gulko-Kremenietsky (Moscow, 1983), which was once the penultimate conflict in Steve Giddins’s selected duels. certainly, that exact come upon made this type of deep effect on me that each one the details fast got here again to my relief while i wished their tips in an endgame state of affairs that arose very lately in Motwani-D.Floor, Dutch League 2007.” - GM Paul Motwani, The Scotsman
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50 Essential Chess Lessons by Steve Giddins